Saturday, October 13, 2018
Addendum1
The port:
"By all accounts, a thoroughly disreputable place."
All they encounter try to menace or hustle them.
Silt-filled canals and dusty, broke-down warrens. Warehouses, brothels, gambling.
The ship they arrive on: pulled by 2 giant mantis shrimp in harnesses.
beasts are mutated? Symbiotic? They have a nest for their young under the ship.
The captain of the transport-hauler wants them to steal something for him.
(Lantern of tunneling sight)
Revealed, in the Captains cabin:
The Mumphorgor: 6-7 foot beast, white fur, four black eyes, an ants mouth. Claws.
(Reptilian ape)
Stealthy. It mostly inhabits another dimension but can phase into ours.
It phases in and out, but its ability to touch things is limited. It can lift a key at most.
Semi-intelligent, semi-telepathic.
Captain Slovodon of the Kerriak..(There is something very wrong with this guy)
Other unsavory characters on ship:
*A grisly dwarf wearing furs, carrying an axe and a warhammer (Morbund)
*A bald, cadeverous looking oil-merchant carrying a small jar with a creauture in it.
The whore named Butterscotch talks nonsense half the time but has real info. She has lived in B.L with Bosun. (Something no one else ever has done. Guides and smugglers dip in and out.) She describes hints of golden mammoths and face-shriekers. (The "tribe of the deep pools")
She wears an unidentified bone around her neck (vertebrae) And has oily, unhealthy skin.
The BL are unravelling after death of Bosun. The magic is seeping further out and may escape the island.
************
Strange phenomenon in the BL:
'One day the sun warps into 2 separate orbs with an arc connecting them.
'A dwarf that has his his lower half fused with a boulder, drags himself around.
'Giant insects/butterfies/centipedes.
'A cluster of 500-foot tall toadstools.
**********
Alchemists shop:
A tall tower with a wooden dome on top. The tallest tower in the city. He shows heroes the interior of the BL with his spyglass from the top. Points out Uber shambling mound, mega-toadstools, and nearby corpse tree. The dome is the only new construction in entire port.
2 small gantry cranes on either side of tower. Small packs of dogs hover nearby.
Carved/painted sign over door, no name:
a small child with lobster claws for hands.
Item/object:
Containers of Nullity.
Cases which cancel out any magic properties of of objects put inside them.
Size and shape of old-style lunch boxes.
Alchemist tower is a center of the contraband trade in the port, just as Falcon's Egg.
City fortifications:
Guards are there to keep things from the BL out of the city. Occasionally mutated creatures find their way in.
Between the city walls and the broken barrier, a no-mans land with warning plinths and the corpse tree. (Bandit tunnels surround it.)
All trees nearby are dead but standing.
As one approaches broken barrier: 1st madness/insanity check. This stops many travelelrs.
*
Smugglers have found a narrow tunnel through the rock wall on the north side of the canyon. Very tight, weaves in and out, and emerges past the broken section.
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