Tuesday, January 21, 2020

The Story So Far

Into The Broken Lands ********************************* Blackfoot and Hugh make their way to the crossroads which are the true entrance to the Lands. Known as the Lost Crossroads, they are an abandoned, destitute place. Falling down structures in a scrub-brush landscape among a dusty, umber glow. A signpost points in dead script towards dead villages. The heroes set off towards Akital, the wizards outpost, now a ruin. A second sun appears in the sky, with an arc of plasma between. They come upon the spectral form of a mysterious dwarf. He seems to be trying to speak but quickly winks out. A few turns down the trail, they encounter the same dwarf, embedded in a stone from the waist down. He writhes a bit but cannot speak. Search reveals a square-tipped blade near him in the tall grass. The heroes leave it within reach and continue. Oversized insects buzz through the area: wasps as big as house-cats, butterflies with several-foot wingspan. The terrain becomes thick with copses of succulent-type plants as they approach the ridgeline covered with tropical forest. They skirt the edges of a bog and allies appear. memories tell Briar that the small horde of mud-men/homonculi which appear are a product of the magical anti bodies of the island. Diminuitive proto-golems made of clay and mud, they accept commands and are helpful crossing ravines and ascending embankments by making a bridge of themselves and stacking into pyramid formation. Upon approaching the front gate of Akital, an overgrown complex of onion-domes in the jungle, the shrieks of the Faceless Shriekers are heard and strange lights flicker from within. With the homonculi taking the lead, a strange force ripples the air and seizes a number of them and dismembers them. Further in, they encounter an egg-clutch of the shriekers, an alcove thick with mucusy-membranes. A quick battle ensues when the shrieker bursts around the corner: a pale hairless ghoul with a blank head except for a long snaking proboscis. It has 3 talons on each limb and its legs bend backwards like a cats. A scimitar strike from the druid ends it. Searching deeper into the structure reveals the chamber of the archmage. Against a wall is a strange mirror with a stout stone box below it. The mirror shows a strange reflection: Briar's reflection is that of AlFang, in full shaman head-dress and regalia. Behind him crawl spectral things; softly glowing blue and green centipedes and things either plant, animal, or insect crawl in the reflection. Intuition tells him these are another expression of the islands magical defenses/antibodies. The stone box/stasis box contains the crystal staff holding Othon the Air Elemental. The sky sled rests nearby, concealed behind debris. Further noises in the ruin sound closer. A wall of broken stone collapses, nearly trapping them in rubble. A second Shrieker appears, larger and darker. The mud men do their best to encumber and grapple with it long enough to mortally wound it with another scimitar strike. Turning a corner to the room with the flickering lights, they come across the Arboga: a multi-dimensional mutated squid humanoid drawn from the interstices by a hunger for magic. It has stealthed itself by spreading its tentacles out in a blinding sensor-null net. It wounds them with barbed tentacle strikes but is overcome when Briar hurls a magic arrowhead at it with his sling. The powerful magic of the arrowhead glows and smokes and sputters, incapacitating the horrid creature. The mudmen lift the Arboga and hurl it into the fractured dimensional armature device in the center of the chamber. The monster elongates and disappears into a rip in space. Shortly the staff is applied to the Sky sled and the party take flight through a gap in the dome. The watercourse next to the structure resolves into a waterfall which falls upward, into the sky. Ri learns to channel the power of the air elemental and they flit off.

Sunday, January 19, 2020

Faceless Shriekers

Faceless Shrieker unsightly creature XP 200 Init +2; Senses darkvision 60 ft.; Perception +4 DEFENSE AC 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size) hp 5 (1d8+1) Fort +1, Ref +2, Will +2 OFFENSE Speed 15 ft. Melee claw +2 (1d6+1/×3), bite –2 (1d3) Special attack striking proboscis STATISTICS Str 12, Dex 14, Con 13, Int 9, Wis 10, Cha 9 Base Atk +0; CMB +0 (+4 trip); CMD 12 (18 vs. trip) Skills Perception +4, Stealth +14, Swim +13 About 4 feet long from head to claw tip, they appear to be half-goblin and half-squid, violent, ravenous creatures that suck out the organs of things that scream and cry.

MUTATED OCT

Mutated Octopus CecaeliaCR 5 XP 1,600 CN Medium monstrous humanoid (aquatic) Init +4; Senses darkvision 60 ft., tentacle sense 10 ft.; Perception +1 DEFENSE AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural) hp 45 (6d10+12) Fort +4, Ref +9, Will +6 OFFENSE Speed 30 ft., swim 40 ft., jet 200 ft. Melee mwk spear +11/+6 (1d8+4/x3), 2 tentacles +5 (1d4+1 plus grab) Ranged mwk spear +12 (1d8+3/x3) Space 5 ft.; Reach 5 ft. (10 ft. with tentacles) STATISTICS Str 16, Dex 19, Con 14, Int 9, Wis 12, Cha 11 Base Atk +6; CMB +9 (+13 grapple); CMD 23 (can’t be tripped) Feats Combat Reflexes, Weapon Focus (spear), Weapon Focus (tentacles) Skills* Stealth +13, Survival +10, Swim +12 (+20 if including missing +8 bonus from having Swim speed) Languages Aquan, Common SQ amphibious Tentacle Sense (Ex) While it is not grappled or grappling, the cecaelia can spread its tentacles wide to form a sensory net around it. This grants blindsight to a range of 10 feet and lasts as long as the cecaelia concentrates. While this effect lasts, the creature cannot attack with its tentacles or move. Cecaelia stand 6 feet tall on land, and weigh just over 200 pounds. They prefer not to wear armor, though when they do, they prefer light, flexible varieties. Tattoos are a common form of decoration as well. Cecaelias are inquisitive creatures, but wary of strangers, and are quickly frustrated by wordy attempts at diplomacy—which they nearly always view as attempts at deception.

SCORPION HORROR

Rides a Scorpion-Mole mount, custom creature. Creature is slightly larger than a horse. Some empathic link with the creauture, slight telelp...