Sunday, January 6, 2019
Works
***Golden-throated Mammoths:
3 Gold-furred Mammoths with 'Dazzle' breath attack, like a miniature sun in their throats which temporarily incapacitates.
***Phased Guardians Battle:
Part of the process which has been playing out for the last 3000 years is the grappling battle between a mysterious dragon-beast and the 3 guardian-golums/automatons (Vis re: figures on gaudi church) across the plain of the valley. Every so often, the spectral display erupts: the beings phase into view throwing energies at each other, heat, lightning, pummeling. An endless stalemate between a creature of the crystal ship and the wardens of it. A battle which destroyed the mage-city/outpost and which the wardens are slowly losing.
Knowledge/Data-dump of Bosun (Alfang)
Knowledge of his life/story fleshed out: Last of the Mogari? Able to spin rudimentary illusions around himself at will for disguise/concealment. He has been in and out of the port city repeatedly.
His advanced race kept the creatures on the Island until they failed to keep them all locked up. Waiting for help which never came? Concealing them in this alternate dimension?
Alfang's mistake led to destruction of the others and the mage-outpost. Searing guilt. He has a mental block which prevents him from knowing what it is, a safeguard. He is aware it is something monstrous and powerful though. When he knew he was dying, in order to hopefully leave the arrowheads and knowledge to the right warriors, he deliberately went to the corpse tree to deposit himself. He had left knowledge in the minds of Damiel and Butterscotch about this.
He has 3 arrowheads on his person, which can subdue creatures and sedate/tame them.(mammoths) His armor and gear were once very fine. Necklace of medallion bearing two twined snakes. He also has passwords to get past causeway defenses, knowledge of broken domed mage city (faceless shriekers and elemental wizard staff).
His knowledge leads to the opening of strategy choices for how to proceed deeper into the island.
*Ride/tame mammoths
*Use cracked crystal staff to power wind wagon across dangerous large, grassy plain(battle with burrowing lycanthropes) Wind-wagon has wizards platform for distance attack *Archer's sled/sky glider chariot. Also powered by air elemental staff.(Battle with gliding membranous rock-hoppers which use echolocation)
Staff has limited power once activated. They must decide the relative pros and cons of each option. A large chasm must be crossed, which land methods would make difficult.
Retrieving the Fusilier's Lance.(are they being manipulated into retrieving it so that it can escape?)
A key to further actions. MF wants it to escape his rock-crypt. (Lich? Necromancer? Undead Sorcerer King?)
Item is described as a weapon which fires lightning of incredible heat. A softly sculpted, molded organic looking object. Like bones.
They must retrieve this object to ultimately reach MF and kill it.
**Introduction of Gnome-Barbarian and baroque seashell castle on his back. Magic gnats have heal all wounds potion, to be introduced at critical moment.
**Other Oddities:
Dwarf fused with boulder of precious metal and rock**
Large herd of strange beasts crossing their path**
Occasional giant butterflies/insects**
The sun warping into a 2-orb phenomenon, light bent between.**
Colony of the mad**
Booby traps**
Random magic items**
*Make plans for wizard city*
Sketch out stats for mammoths and rock-hoppers (snow-ghouls riders?)*
More backstory for Alfang*
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